- The king has been murdered. You must figure out:
- which Suspect is the murderer
- which Weapon was used
- which Room the crime occured in.
- You are dealt six cards, shown at the bottom. None of these cards are in the solution.
- Your two opponents have also been dealt six cards, which are not in the solution.
- By process of elimination, you must determine the three remaining cards that are in the solution.
- If you are the first player to accurately make an accusation, you win the game.
- You are the Druid (Red).
- Your opponents are the Sorcerer (Blue) and the Cleric (White).
- On your turn, click "roll" to roll the die. This will allow you to walk through the corridors.
- If you choose to roll, use the Arrow Keys or WASD to move.
- If you start your turn in a room, you may click "stay" to remain in the room.
- If you are in a corner room, you may click "stairs" to move to the room in the opposite corner.
Notebook and Events
- Click on the tabs to toggle between your notebook and event log.
- Cards that have been disproven will appear greyed-out in your notebook.
- Recent events will be displayed in your event log, color-coded corresponding to the character who performed the action.
Making a Suggestion
- If you end your turn in a room, you may make a suggestion.
- Click on one Suspect and one Weapon to suggest them as the solution. You must suggest the room that you are in.
- The Sorcerer will try to disprove you first by showing you one of her cards. If she cannot disprove you, the cleric will try to disprove you.
- When a suggestion is made, the suggested suspect will move to the suggested room.
Making an Accusation
- At the start of your turn, you can choose to make an accusation.
- Similar to making a suggestion, you must select one Suspect and one Weapon.
- You can select any room, even if you are not in it.
- If your accusation is correct, you immediately win the game.
- If your accusation is wrong, you immediately lose the game.